
Alignment
    name = "ALIGN_MILITARISM"
    description = "ALIGN_MILITARY_STRENGTH_DESC"
    graphic = ""

Alignment
    name = "ALIGN_SOCIAL_CONTROL"
    description = "ALIGN_SOCIAL_CONTROL_DESC"
    graphic = ""

Alignment
    name = "ALIGN_ENVIRONMENT_MODIFICATION"
    description = "ALIGN_ENVIRONMENT_MODIFICATION_DESC"
    graphic = ""

Alignment
    name = "ALIGN_BIOLOGICAL_ALTERATION"
    description = "ALIGN_BIOLOGICAL_ALTERATION_DESC"
    graphic = ""

Alignment
    name = "ALIGN_MECHANIZATION"
    description = "ALIGN_MECHANIZATION_DESC"
    graphic = ""

AlignmentEffects effectsgroups = [
    EffectsGroup
        scope = And [
            Ship
            Armed
            OwnedBy empire = Source.Owner
            Or [
                DesignHasPartClass low = 1 high = 999 class = ShortRange
                DesignHasPartClass low = 1 high = 999 class = Missiles
                DesignHasPartClass low = 1 high = 999 class = Fighters
                DesignHasPartClass low = 1 high = 999 class = PointDefense
            ]
        ]
        effects =
            SetEmpireMeter
                empire = Source.Owner
                meter = "ALIGN_MILITARISM"
                value = Value + 1

    EffectsGroup
        scope = And [
            OwnedBy empire = Source.Owner
            Or [
                Building name = "BLD_BIOTERROR_PROJECTOR"
                Building name = "BLD_GENOME_BANK"
                Building name = "BLD_CLONING_CENTER"
            ]
        ]
        effects =
            SetEmpireMeter
                empire = Source.Owner
                meter = "ALIGN_BIOLOGICAL_ALTERATION"
                value = Value + 1

    EffectsGroup
        scope = And [
            OwnedBy empire = Source.Owner
            Building name = "BLD_TERRAFORM"
        ]
        effects =
            SetEmpireMeter
                empire = Source.Owner
                meter = "ALIGN_ENVIRONMENT_MODIFICATION"
                value = Value + 10
    ]
