extern void object::Solution()
{
	object    item;
	
	jet(0.2);
	while(position.z < 20)
	{
		wait(0.2);
	}
	jet(0);
	
	while(true)
	{
		item = radar(AlienAnt);
		turn(direction(item.position));
		while (radar(AlienAnt, 0, 360, 0, 40) == null)
		{
			wait(0.2);
		}
		fire(1);
	}
}
