Release 0.5.1:
 - Tweaks for Debian/buster.
 - Rename BUILD to BUILD.sh; ditch configure; move built-in USAGE processing to USAGE-update.sh and put usage_text.h under version control.
 - Some tweaks to code; split Qt includes from common.h to qtcommon.h

Release 0.5.0:
 - Verified works with Qt 5.9.1 ("official" Qt release) and g++ 6.3.0 (Debian Stretch version)
 - Ditch use of precompiled headers; compilers are awesome these days.
 - Increase initial subdivision level to 8.

From release 0.4.0:
 - Bump version to 0.4.1
 - Fix linkage for Ubuntu Karmic.  Seems to work on Lenny too.
 - SourceForge platform upgrade.  Used:
     svn switch --relocate https://fracplanet.svn.sourceforge.net/svnroot/fracplanet "svn+ssh://timday@svn.code.sf.net/p/fracplanet/code"
 - Save-for-blender updated (courtesy of Lawrence D'Oliveiro https://github.com/ldo ) ; works with Debian/Wheezy's blender 2.63

From release 0.3.3:
 - Bump version number to 0.4.0 (0.4.0dev while under development)
 - Migrate sourceforge repository to svn
 - Port to Qt4
 - Enable multisampling in OpenGL window
 - Restructure startup
 - Precompiled headers
 - CHANGES renamed to NEWS
 - License boilerplate managed by "headache"

From release 0.3.2:
 - Bump version number to 0.3.3 (dev while under development)
 - Add menu entry
 - Update for etch & edgy (warning-free c++, package building)

From release 0.3.1:
 - Bump version number to 0.3.2 (dev while under development)
 - Reinstate weather systems (spinbox to control number).
 - Various commandline options (uses boost::program_options).
 - Save to texture, shaded and unshaded.
 - Illumination direction control

From release 0.3.0:
 - Bump version number to 0.3.1dev
 - Use boost's mt19937 for random number generation.
 - Minor GUI improvement (terrain type pull down).
 - Add simple man page.
 - Deb building script.

From release 0.2.0:
 - Bump version number to 0.3.0
 - Different flat terrain types 
 - Blender export (faux alpha for clouds).
 - Internal changes (RGB to RGBA, overload alpha for emission)
 - Built in docs
 - Cloud layer (with Blender and POV support).
 - Render (OpenGL) background colour control

From release 0.1.0:
 - Bump version number to 0.2.0
 - Progress dialog separated and better behaved
 - Variation uses % scale for consistency (was 1/1000ths before)
 - Cosmetic changes
 - Add multiscale Perlin noise step
 - River generation faster and more reliable.
 - Subdivision enumerated as 1...levels in progress dialog (not from zero)
 - Improvements to river generation memory usage.
 - Saved povray file no longer needs colors.inc

From release 0.0.3:
 - Bump version number to 0.1.0
 - Support emissive oceans and rivers (including POV save)
 - Fix .inc filename bug (spurious ")
 - Update docs
 - Viewer to separate top-level.
 - Don't burn CPU when OpenGL area not visible.
 - Crude flight-simulator mode.  Joystick-mouse selector.
 - Save uses Qt file-picker dialog
 - Slider control of ambient
 - Amount of movement independent of FPS rate.
 - Clean up bogus files in CVS

From release 0.0.1:
 - Bump version number to 0.0.3 (0.0.2 omitted docs)
 - Add fracplanet.htm, fracplanet.css user documentation.
 - Minor changes to code (compiles on RH9)
 - Tweak doxygen.cfg 
 - Display list option
 - Frame rate display
 - VERSION and mktgz done evolvotron style

From release 0.0.0:
 - CHANGES file added.
 - lake_becomes_sea initialisation changed from 5 to 0.05 (so displays "5" on controls instead of "100").
 - Remove .qmake.internal.cache from CVS control (don't you just HATE it when that happens)
 - Move hardwired colours into ParametersTerrain class (in anticipation of control from GUI).
 - Add colour picking to GUI.
 - Bump version number to 0.0.1 (appears only in control_about.cpp)
 - Generated .pov file correctly includes basename.inc (was always including terrain.inc before).

